BRN Discussion Ongoing

7für7

Top 20
I will share some thoughts and I know here are some people who will attacking me for that. Even if I am still confident… that’s just some thoughts I have. … The company’s current development has no relation whatsoever to the stock price. It just doesn’t add up! Even if we’re not generating revenue, other companies have also reported losses, yet their stock prices haven’t dropped this low.
I see two possible explanations: Either the Australian market is so manipulative and poorly regulated that criminals have an easy game, or BrainChip itself is pursuing a strategy for some reason to achieve something before relocating to the U.S.
One thing is certain for me: I’m not selling. I’m taking the risk and sticking with this. Akida products are the future – I’m convinced of that. But that doesn’t necessarily mean the company will succeed in the stock market. Plenty of companies thrive without being publicly traded.
I just hope they’re not deliberately driving the price down so they can throw us crumbs before eventually delisting – I’ve seen that happen too many times before. It doesn’t have to turn out that way, but you have to be prepared for anything.
 
  • Like
  • Love
  • Thinking
Reactions: 9 users

FiveBucks

Regular
I have not invested in Weebit.
This is another example of how much better Weebit is managed than Braincip.
I'm heavy on both.

Weebit SP has also been smashed the last few months. Down from. High of $9 not that long ago to $1.90.

It's been a rough time for my investments all round.
 
  • Like
  • Wow
  • Love
Reactions: 6 users

Slade

Top 20
A forest needs to be cleared of dead wood to make room for new growth.
 
  • Like
  • Fire
  • Thinking
Reactions: 10 users

HopalongPetrovski

I'm Spartacus!
I'm heavy on both.

Weebit SP has also been smashed the last few months. Down from. High of $9 not that long ago to $1.90.

It's been a rough time for my investments all round.
From my observation getting admitted to the indexes (ASX200/300) tends to bring companies to the attention of shorter's and other would be manipulator's, especially if said company isn't already cash flow positive and enjoys a large retail following.
Every time thereafter the company needs to raise money to continue operations, it is further scrutinised and has the target on it's back redefined as an opportunity to harvest money from impatient or otherwise stressed holders.
Of course they utilise down ramping shills (see the crapper), nit picking bots and deep pockets to spread their Fear, Uncertainty and Doubt agenda to both influence and manipulate the share price, almost as they see fit.
I have watched this phenomena occur at BRN, IMU and WBT over these past couple of years.
Makes it very difficult for the average Jo/e to prosper.
Add in the extra bullying, game playing and macro uncertainty coming from the orange buffoon in the White house, and it's double the fun.
I hope we get some positive news or at the least some more definitive information about the proposed re-domiciling from BrainChip before the AGM.
It occupies a significant percentage of my portfolio and I would like plenty of time to consider my position before I am asked to vote.
 
  • Like
  • Love
Reactions: 26 users
Is it fair to say in 48 hours we will know if BRN is in Nintendo switch ?.
 
  • Like
Reactions: 4 users

HopalongPetrovski

I'm Spartacus!
  • Like
Reactions: 2 users

IloveLamp

Top 20
Is it fair to say in 48 hours we will know if BRN is in Nintendo switch ?.
If you’re expecting a licence agreement i think you will be dissapointed. If we are in the switch it we'll most likely be licensed via our existing ip agreement with Megachips

Imo dyor
 
  • Like
  • Fire
Reactions: 19 users
If you’re expecting a licence agreement i think you will be dissapointed. If we are in the switch it we'll most likely be licensed via our existing ip agreement with Megachips

Imo dyor
I guess my question was more towards the specifications which I am hoping we could recognise our input to the design by what we learn on the 2nd.
 
  • Like
Reactions: 6 users

TheDrooben

Pretty Pretty Pretty Pretty Good

Screenshot_20250331_165028_LinkedIn.jpg

Screenshot_20250331_165038_LinkedIn.jpg

Screenshot_20250331_165107_LinkedIn.jpg


Happy as Larry (buying more this week)
 
Last edited:
  • Like
  • Thinking
  • Fire
Reactions: 29 users

rgupta

Regular
If it is, what would that mean to us?
Anyone like to have a stab?
That means a lot for us. If we are there in switch that means royalty income will start flowing from this year. That also makes some other players becoming interested in us. So yes if we are in switch 2 that is a lot of positivity from there.
Dyor
 
  • Like
  • Fire
  • Love
Reactions: 15 users
I guess my question was more towards the specifications which I am hoping we could recognise our input to the design by what we learn on the 2nd.
Personally not expecting it to be clear cut as to whether we have been utilised. Be very welcome but don't think we will see it spelt out.

That said, restack.io outlined some neuromorphic gaming thoughts, AI Gen (probs) or authored but either way.

So outside our usual vision / gesture abilities there are a couple of other thoughts where neuromorphic would fit though in the platform examples we don't get a mention. Unsurprising given probs AI generated from other source docs.

I think the 3 example applications would be very exciting for the gaming community, if done well.


Neuromorphic Computing Applications In Gaming​

Last updated on 03/24/25
Explore how neuromorphic computing enhances gaming experiences through advanced AI and real-time processing capabilities.

Key Features of Neuromorphic Hardware​

  • No Separation of Processing and Memory: Unlike traditional architectures, neuromorphic systems allow processing units to access local information directly, reducing latency and improving performance.
  • Large-Scale Parallel Computing: This allows for simultaneous processing of multiple tasks, which is essential for complex gaming environments.
  • Event-Based Information Processing: Neuromorphic systems utilize spikes for information processing, which can lead to more natural and fluid interactions in games.

Applications in Gaming​

Neuromorphic computing applications in gaming are diverse and impactful:

  • Realistic NPC Behavior: By leveraging neuromorphic hardware, game developers can create non-player characters (NPCs) that exhibit more lifelike behaviors and adapt to player actions in real-time.
  • Enhanced Graphics Rendering: The parallel processing capabilities of neuromorphic systems can significantly improve graphics rendering, allowing for more detailed and immersive environments.
  • Adaptive Learning: Games can utilize neuromorphic hardware to learn from player behavior, adjusting difficulty levels and gameplay mechanics dynamically.

Examples of Neuromorphic Platforms​

Several neuromorphic platforms are paving the way for advancements in gaming:

  • Loihi by Intel: This digital neuromorphic chip is designed for real-time learning and can be used to develop intelligent gaming systems that adapt to player strategies.
  • BrainScaleS-2: An analogue platform that implements biological neuron models, offering unique advantages in simulating complex behaviors in gaming AI.

Performance and Energy Efficiency​

Neuromorphic hardware not only enhances performance but also improves energy efficiency, making it suitable for edge applications in gaming. For instance, platforms like Loihi have demonstrated energy footprints on the order of microjoules per inference, which is significantly lower than traditional systems. This efficiency allows for more sustainable gaming solutions without compromising on performance.

In conclusion, the integration of neuromorphic hardware in gaming is set to transform the industry, providing developers with the tools to create more engaging, responsive, and intelligent gaming experiences.
 
  • Like
  • Fire
  • Love
Reactions: 14 users

CHIPS

Regular
I have not invested in Weebit.
This is another example of how much better Weebit is managed than Braincip.

So? Do you want to post all other companies better-managed than BrainChip now? BrainChip is BrainChip and Weebit is Weebit!
 
  • Like
  • Haha
Reactions: 6 users

IloveLamp

Top 20
  • Like
  • Thinking
  • Wow
Reactions: 16 users

7für7

Top 20
So? Do you want to post all other companies better-managed than BrainChip now? BrainChip is BrainChip and Weebit is Weebit!
Yes, additional i don’t see actually where they made it better. Share prices is falling too… just a different level
 

CHIPS

Regular
🤔

View attachment 80898 View attachment 80899

Tony Lewis comes from a robotics business, of course he likes robots and their development.
 
  • Like
  • Fire
Reactions: 8 users

Getupthere

Regular
So? Do you want to post all other companies better-managed than BrainChip now? BrainChip is BrainChip and Weebit is Weebit!
BrainChip and Weebit may both be in the tech sector, but they operate in different niches. BrainChip focuses on neuromorphic computing, while Weebit specializes in next-gen non-volatile memory (ReRAM) however both are listed on the ASX.

The CEO of Weebit is talking about tornadoes, and we haven’t seen any progress with the 2.0 product yet.

One key difference between the two companies is their management style and approach to communication. Weebit’s management is often praised for its transparency, consistent updates, and clear roadmap, which helps maintain investor confidence. In contrast, BrainChip has faced criticism for a lack of regular and clear communication, leaving shareholders uncertain about progress and execution. This difference in approach can impact market perception, investor trust, and overall company momentum.
 
  • Like
  • Fire
  • Love
Reactions: 11 users

Diogenese

Top 20
Personally not expecting it to be clear cut as to whether we have been utilised. Be very welcome but don't think we will see it spelt out.

That said, restack.io outlined some neuromorphic gaming thoughts, AI Gen (probs) or authored but either way.

So outside our usual vision / gesture abilities there are a couple of other thoughts where neuromorphic would fit though in the platform examples we don't get a mention. Unsurprising given probs AI generated from other source docs.

I think the 3 example applications would be very exciting for the gaming community, if done well.


Neuromorphic Computing Applications In Gaming​

Last updated on 03/24/25
Explore how neuromorphic computing enhances gaming experiences through advanced AI and real-time processing capabilities.

Key Features of Neuromorphic Hardware​

  • No Separation of Processing and Memory: Unlike traditional architectures, neuromorphic systems allow processing units to access local information directly, reducing latency and improving performance.
  • Large-Scale Parallel Computing: This allows for simultaneous processing of multiple tasks, which is essential for complex gaming environments.
  • Event-Based Information Processing: Neuromorphic systems utilize spikes for information processing, which can lead to more natural and fluid interactions in games.

Applications in Gaming​

Neuromorphic computing applications in gaming are diverse and impactful:

  • Realistic NPC Behavior: By leveraging neuromorphic hardware, game developers can create non-player characters (NPCs) that exhibit more lifelike behaviors and adapt to player actions in real-time.
  • Enhanced Graphics Rendering: The parallel processing capabilities of neuromorphic systems can significantly improve graphics rendering, allowing for more detailed and immersive environments.
  • Adaptive Learning: Games can utilize neuromorphic hardware to learn from player behavior, adjusting difficulty levels and gameplay mechanics dynamically.

Examples of Neuromorphic Platforms​

Several neuromorphic platforms are paving the way for advancements in gaming:

  • Loihi by Intel: This digital neuromorphic chip is designed for real-time learning and can be used to develop intelligent gaming systems that adapt to player strategies.
  • BrainScaleS-2: An analogue platform that implements biological neuron models, offering unique advantages in simulating complex behaviors in gaming AI.

Performance and Energy Efficiency​

Neuromorphic hardware not only enhances performance but also improves energy efficiency, making it suitable for edge applications in gaming. For instance, platforms like Loihi have demonstrated energy footprints on the order of microjoules per inference, which is significantly lower than traditional systems. This efficiency allows for more sustainable gaming solutions without compromising on performance.

In conclusion, the integration of neuromorphic hardware in gaming is set to transform the industry, providing developers with the tools to create more engaging, responsive, and intelligent gaming experiences.
Hi Fmf,

As I may have mentioned before, in 2021, Nintendo thought NNs were software:

US2023019874A1 SYSTEMS AND METHODS OF NEURAL NETWORK TRAINING 20210712
1743408856943.png

[0075] Game device 300 stores (e.g., in volatile or non-volatile storage) and executes a video game application program 308 . Included in the video game application program are a game engine 310 and a neural network 312.

... so that doesn't absoluely rule out Akida, ... but it also does not point to Akida.
 
  • Like
  • Love
  • Fire
Reactions: 17 users

Cardpro

Regular
If it is, what would that mean to us?
Anyone like to have a stab?
If we were in it, I would guess that we would've been paid already or it would've at least been captured as revenue in the last annual statement......... IMO....
 
  • Like
  • Fire
Reactions: 7 users

CHIPS

Regular
BrainChip and Weebit may both be in the tech sector, but they operate in different niches. BrainChip focuses on neuromorphic computing, while Weebit specializes in next-gen non-volatile memory (ReRAM) however both are listed on the ASX.

The CEO of Weebit is talking about tornadoes, and we haven’t seen any progress with the 2.0 product yet.

One key difference between the two companies is their management style and approach to communication. Weebit’s management is often praised for its transparency, consistent updates, and clear roadmap, which helps maintain investor confidence. In contrast, BrainChip has faced criticism for a lack of regular and clear communication, leaving shareholders uncertain about progress and execution. This difference in approach can impact market perception, investor trust, and overall company momentum.

I understand your point, but we do not want to discuss Weebit here. Write Tony a friendly mail and tell him what you think and criticize about BrainChip's management or use the next Annual Meeting for this. Posting it here does not change a bit.
 
  • Sad
Reactions: 1 users
Hi Fmf,

As I may have mentioned before, in 2021, Nintendo thought NNs were software:

US2023019874A1 SYSTEMS AND METHODS OF NEURAL NETWORK TRAINING 20210712
View attachment 80901
[0075] Game device 300 stores (e.g., in volatile or non-volatile storage) and executes a video game application program 308 . Included in the video game application program are a game engine 310 and a neural network 312.

... so that doesn't absoluely rule out Akida, ... but it also does not point to Akida.

“As I may have mentioned before, in 2021, Nintendo thought NNs were software:”

One could also say that if all that Nintendo had was software to test the theory and to form the basis of their patent, then I guess that’s what their reference is to in NN’s.

The question would be, At that time, would/could Nintendo have had a AKD1000 reference chip or would they have been working on a software version?

We live in hope whilst we don’t know the answer.
 
  • Like
  • Thinking
Reactions: 8 users
Top Bottom